Tags

employment
llc
xrp
redhat
ripple
interfaces
ncurses
ruby
refs
filesystems
retro gaming
raspberry pi
sinatra
3d printing
nethack
gcc
compiler
fedora
virtfs
project
gaming
vim
grep
sed
aikido
philosophy
splix
android
lvm
storage
bitcoin
projects
sig315
miq
db
polisher
meditation
hopex
conferences
omega
simulator
bundler_ext
rubygems
book review
google code in
isitfedoraruby
svn
gsoc
design patters
jsonrpc
rjr
aeolus
ohiolinuxfest
rome
europe
travel
brno
gtk
python
puppet
conference
fudcon
html5
snap
tips
ssh
linux
hardware
libvirt
virtualization
engineering expo
cloud
redmine
plugins
rpm
yum
rake
screencasting
jruby
fosscon
pidgin
gnome-shell
distros
notacon
presentation
rails
deltacloud
apache
qmf
passenger
syrlug
hackerspace
music
massive attack
backups
crypto
vnc
xsd
rxsd
x3d
mercurial
webdev
ovirt
qpid
haikus
poetry
legaleese
jquery
selenium
testing
xpath
git
sshfs
svg
ldap
autotools
pygtk
xmlrpc
slackware

Oct 19 2009

Small variations can be very innovative

It really surprises me that noone has done something like this before:

Video Games | Shattered Horizon | Raid on Moondust Trailer
XBox 360 | Playstation 3 | Nintendo Wii

When you get down to it, this is just a FPS playing in a no gravity environment, with full 3-dimensional movement on demand (eg you have jet packs to move around w/ as opposed to having to used stationary objects such as walls to jettison yourself off of). I can’t imagine gameplay for this is much harder than aiming to where you want to go/shoot using the right analog, and moving in that direction using left, with buttons to actually shoot and lock onto the nearest floor. Hell, were it not for that last ‘locking’ bit, this game might be easier to code than a traditional FPS because you don’t need to worry about gravity at all, whether for the players or artillery.

Every creative and scientific work in history is the result of expanding upon whats there, and adding to the common body of knowledge and works as constructed by our ancestors. This game just goes to show that it doesn’t take much to make some thing new and creative. <!–break–>