Version 5.3 brings several features including new useful tools. The first is the Message Searcher that allows the user to quickly query the many cryptic game messages by substring & context. Additionally the Game Tracker has been implemented, faciliting player, item, and level identification in a persistant manner. Simply enter entity attributes as they are discovered and the tracker will deduce the remaining missing information based on its internal alogrithm. This is ontop of many enhancements to the backend including the incorporation of a searchable item database.
The logic of the application has been highly refactored & cleaned up, the code has come along ways since first being written. In large, I feel pretty comfortable with the Android platform at the current time, it has its nuances, but all platorms do, and it's pretty easy to go from concept to implementation.
If you have an Android device, make sure to download the 'Nethack Encyclopedia', my first Android app which I released last weekend. I've only just recently have been getting into Nethack myself, but have been having a blast. I wanted a way to lookup
spoilers information when I don't have an internet connection (being from Upstate NY I go camping often).
The app is free and I released the source code for anyone to modify. If you notice that things are <ahem> less than polished, this is a feature not a bug (I swear!). I came up with a long TODO list which I'm going to use to drive a community workshop series on open source development @ the Guild. The series will be free for members (a modest fee will be charged to non-members to help support the group) and what I aim to do is develop the app on the spot. Any contributers will get their name in the changelog and I will periodically push updates with contributers code to the Android market. It should be a fun way to develop a geeky open source project in the 'cuse!
Be sure to check the SIG blog for more updates and other happenings